Civilization IV follows some of the 4X model of turn-based strategy games, a genre in which players control an empire and "explore, expand, exploit, and exterminate", by having the player attempt to l ...
Civilization V is a turn-based strategy game, where each player represents the leader of a certain nation or ethnic group ("civilization") and must guide its growth over the course of thousands of yea ...
In 1980, Francis Tresham designed the Civilization board game and published it through his company Hartland Trefoil, and in 1981, Avalon Hill obtained from Hartland Trefoil a license to sell the Civil ...
Like all other Command Conquer real-time strategy games, Command Conquer: Red Alert 2 contains two separate campaigns, with distinct story lines, one for each playable faction.Synopsis After the att ...
The term "4X" originates from a 1993 preview of Master of Orion in Computer Gaming World by Alan Emrich, in which he rated the game "XXXX" as a pun on the XXX rating for pornography. The four Xs were ...
In Space Empires, the player assumes the role of the single leader of a race of intelligent beings that has recently acquired the technology required to build large fully space-based ships for interpl ...
Civilization is a turn-based single- or multiplayer strategy game. The player takes on the role of the ruler of a civilization, starting with only one settler unit and one warrior, and attempts to bui ...
Master of Orion is a turn-based game in which players alternate actions and decisions with computer-controlled opponents using a point-and-click interface as well as keyboard shortcuts to control the ...
Many Board_games are turn based. For example, Chess is one of the oldest and most competitive games of its kind. But many other games such as Reversi, Checkers, Go are also turn based.Turn-based tacti ...
Total Annihilation is set in the far future in the midst of a galactic war, with battles taking place on the surface of planets and moons. The efforts of the player are centered around constructing a ...
Empire Earth is similar to the Age of Empires series in that it is a history-based real-time strategy game. Empire Earth uses 3D graphics just like Age of Empires III does instead of sprites like Age ...
The games in the series focus on historical events throughout time. Age of Empires covers the events between the Stone Age and the Classical period, in Europe and Asia. Its expansion, The Rise of Rome ...
Blizzard Entertainment began development on StarCraft in 1995, shortly after the release of highly successful Warcraft II: Tides of Darkness. Using the Tides of Darkness's game engine as a base, StarC ...
Blizzard Entertainment's use of three distinct races in StarCraft is widely credited with revolutionizing the real-time strategy genre. All units are unique to their respective races and while rough c ...
The genre that is recognized today as "real-time strategy" emerged as a result of an extended period of evolution and refinement. Games that are today sometimes perceived as ancestors of the real-time ...